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Yes I really Love working with Boom as it is a nice break from all the rich features of GzDOOM which my other Star Wars project is for. I've always been one of those people who like to push there hardware to the limit (I still own an Atari 8-Bit and two C64's), so it is only natural that I find my self taking breaks from GzDOOM and trying to dream up new ways to push BOOM where I've never seen it…

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Fanadicalcowhead: Action Doom ds is coming! — You'd be amazed of what you can do with boom stuff. I tested his demo version, it had all the graphics, enemies and weapons. And its easy to recreate with .bex dehacked. The maps aren't that hard to remake either. Its all a matter of substituting things. For the map01 boss, plenty of G1 doors and behind all of them was a commander keen which if you tag a door 666 (or 667) it will open. My point…

Xdelusion: Action Doom ds is coming! — But action DOOM was fro ZDOOM not PrBOOM, how is that going to work, we don't have any scripting capabilities, nor does the DS have the power to support such things

Madmaxou: DsDoom V1.1.3 in the works... — Otherwise, does the project advance well? What does it remain to you has to make to finish this version? [image]

Fisk: Feature requests — Yeah, the chances of there being music in the next version is relatively low. I was considering at one point using an OGG or MP3 decoder scheme, but the DS requires sound data to be loaded in a raw format uncompressed, and that takes a TON of CPU and RAM resources and the DS cannot read MIDI data in any useful way. I'm not necessarily saying no, but definitely don't count on it

Madmaxou: Feature requests — " Will there be some music in the version 1.1.3 ? [image] -madmaxou " Can you answer me? Will there be some music? [image]

Fanadicalcowhead: Where we can download DOOM 64 1 & 2 for DS DOOM ?? — " And for Doom 64 I ? -madmaxou" There aren't versions of the doom64 for N64 on the ds yet.. After doom64 II, I might make a remake of doom64

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fanadicalcowhead started a topic: DsdoomMods closing august 1st. Even though this site will be coming to an end soon we're still going to be here. [url]
xdelusion responded to Action Doom ds is coming!. Yes I really Love working with Boom as it is a nice break from all the rich features of…
fanadicalcowhead responded to Action Doom ds is coming!. You'd be amazed of what you can do with boom stuff. I tested his demo version, it had all…
xdelusion responded to Action Doom ds is coming!. But action DOOM was fro ZDOOM not PrBOOM, how is that going to work, we don't have any…
xdelusion responded to The Dsdoom Community project. Err, was not logged in. That was me, I'm be proud to help on your project!
responded to The Dsdoom Community project. Count me in!!!!
fanadicalcowhead started a topic: We've moved!. I decided to go with phpbb, it offers more than lefora. [url]
madmaxou responded to DsDoom V1.1.3 in the works.... Otherwise, does the project advance well? What does it remain to you has to make to…
fanadicalcowhead responded to DsDoom V1.1.3 in the works.... We'll publish it once its stable enough on the ds
madmaxou responded to DsDoom V1.1.3 in the works.... Then how's that advance? When do you think of publishing the version 1.1.3? [image]

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