Member of: Dsdoommods Forum.
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Re: Action Doom ds is coming!
July 3, 2009 by xdelusion
Yes I really Love working with Boom as it is a nice break from all the rich features of GzDOOM which my other Star Wars project is for. I've always been one of those people who like to push there hardware to the limit (I still own an Atari 8-Bit and two C64's), so it is only natural that I find my self taking breaks from GzDOOM and trying to dream up new ways to push BOOM where I've never seen it pushed before.
I am eager to get my hands on this Action DOOM port and see what's being done!
Re: Action Doom ds is coming!
June 26, 2009 by xdelusion
But action DOOM was fro ZDOOM not PrBOOM, how is that going to work, we don't have any scripting capabilities, nor does the DS have the power to support such things.
Re: The Dsdoom Community project
June 22, 2009 by xdelusion
Err, was not logged in. That was me, I'm be proud to help on your project!
Re: DsDoom V1.1.3 in the works...
June 11, 2009 by xdelusion
I just posted a long spew and it never posted. Damn I hate web browsers some times.
Anyhow, I have a project which I've been working on for a while. I was hyped, but
lost my passion a bit after the DS and Wii port of PrBOOM were canned. Now that this
one is at least back I will be returning to work on it.
There are plenty of Tutorials, Links, and what not there for DOOM editing, also
check out DOOM Builder 2 which was recently released!
